Cubash Transparency Report #13

Hello welcome to the 13th report. This week went into the creation of the architecture required to join games. Joining games Games can now be joined by clicking “Play” or “Join” on the games view page. This will start your client. As you can see, you also see an overview of people who are playing it. Improved client UI and player name tags The client up until now looked quite bland and boring....

August 21, 2022 · 1 min · 160 words · Icseon

Cubash Transparency Report #12

Hello. Welcome to the 12th transparency report. I have been working on expanding the thumbnail rendering to be supported on the website itself as well as making sure that created games appear on user profile pages. Thumbnails on the website Like I just mentioned, I have been working on making the thumbnails appear on the website itself so users can get an idea on how your game looks like before they go ahead and play it....

August 14, 2022 · 2 min · 233 words · Icseon

Cubash Transparency Report #11

Hello. Welcome to the 11th transparency report. ...

August 7, 2022 · 2 min · 400 words · Icseon

Cubash Transparency Report #10

Hello. Welcome to the tenth transparency report. We are now in the double digits. ...

July 31, 2022 · 3 min · 456 words · Icseon

Cubash Transparency Report #9

Hello Cubash community. It’s time again. This week I have worked on implementing the remaining utilities for administrators to upload hats, tool and faces, automatic currency rewards and made a start with the friendship system. I have also worked on the profile page. Automatic currency rewards The website will automatically reward you 10 with cubes to spend every 24 hours. This is true as long as: You are actively using the website Your account is not suspended from the platform You have verified your e-mail address - this is mainly to prevent abuse of this system For the third reason, users will start out with 0 cubes until the e-mail address has been verified....

July 24, 2022 · 2 min · 283 words · Icseon